AI Insights · Timothy · October 2021
Top Down Games on iOS in Poland: Q3 2021 Performance
In Q3 2021, top-down games on iOS in Poland showed varied performance metrics in weekly downloads, revenue, and active users. Sensor Tower provides deeper insights into these trends.
During the third quarter of 2021, the iOS platform in Poland saw interesting trends in the top-down games category. The performance metrics for the top five games—Count Masters: Crowd Runner 3D, Trading Master 3D - Fidget Pop, Brawl Stars, Match Masters - PvP Match 3, and Clash Royale—showed varied performance in terms of weekly downloads, revenue, and active users.
Count Masters: Crowd Runner 3D from Freeplay LLC experienced fluctuating weekly downloads, peaking at around 27.5K in late June and gradually declining to approximately 3.7K by the end of September. Weekly revenue saw a gradual increase, reaching about $73 in early September before stabilizing around $24 towards the end. Active users also showed a downward trend, starting from 64.9K in late June and ending at approximately 27.3K by late September.
Trading Master 3D - Fidget Pop by Panteon Yazilim Oyun Egitim Teknolojileri ve Hizmetleri Sanayi Ticaret Anonim Sirketi had a significant drop in weekly downloads, starting from 22.5K in mid-July and falling to just 186 by the end of September. Active users followed a similar trend, decreasing from 35.4K in mid-July to around 4.9K by late September. Weekly revenue remained relatively low, peaking at $8 in mid-July and recording no revenue in the final weeks of the quarter.
Brawl Stars from Supercell showed stable weekly downloads, hovering around 3.9K to 4.9K throughout the quarter. The game generated substantial weekly revenue, peaking at approximately $34.5K in mid-August and ending the quarter with around $32K. Active users fluctuated, starting from 121.6K in late June, dipping to about 83K in early September, and then rising again to approximately 96.8K by the end of September.
Match Masters - PvP Match 3 by Candivore LTD experienced steady growth in weekly revenue, reaching around $14.1K in mid-September before slightly decreasing to $12.4K by the end of the month. Weekly downloads showed a peak of 5K in mid-August, followed by a decline to about 1.5K by late September. Active users remained relatively stable, fluctuating between 10.9K and 13.5K throughout the quarter.
Clash Royale from Supercell maintained a consistent performance in weekly downloads, averaging around 2.5K to 3.3K. Weekly revenue showed peaks and troughs, with a high of approximately $16.9K in early August and ending the quarter at about $5K. Active users ranged from 64.1K in mid-August to a peak of 72.5K in early September, stabilizing at around 72.9K by the end of September.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.